Physics Engines
Physics Engines#
The physics engines take care of updating the pose of the entities they are associated with.
They should implement a .step
method that takes in a delta_t
value and provides an updated pose.
Currently, the following physics engines are implemented:
Entity |
Physics Engine |
Description |
---|---|---|
|
Kinematic |
Updates poses based on velocity and time |
|
Dynamic |
Simulates realistic physical interactions |
|
rotorpy1 |
Simulates the dynamics of a quadrotor, including aerodynamic effects |